The idea
Use interactive strategy and storytelling to explore hacking, cybersecurity, and the consequences of decisions.
Hacking & strategy
A global hacking strategy game with ethical choices at its core.

Use interactive strategy and storytelling to explore hacking, cybersecurity, and the consequences of decisions.
I developed Cyber Attack through LUXO Interactive and co-authored a SOUPS 2020 paper with Ersin Dincelli and Alper Yayla describing its educational design.
Players lead a team of hackers and choose how to use the information they uncover. The research publication documents the Unity/C# implementation and the game-based learning principles behind the project. Released August 20, 2020.
