BACK TO THE GALAXY

Strategy & simulation

Doctrine: C.U.L.T.

A strategy game about belief, influence, and the consequences of power.

MY ROLE
Product, game design & programming · Team project
TEAM / STUDIO
Miracles on a Stick
STATUS
Released
Doctrine: C.U.L.T. gameplay screenshot

The idea

Let players build a religion and shape its identity through decisions, expansion, and competing pressures.

My contribution

As part of Miracles on a Stick, I contributed to the product direction, game design, and programming. This is a collaborative project developed with friends.

The experience

Doctrine connects decisions about belief with a changing world of followers, rival faiths, and regional influence. The full release arrived on August 18, 2026, following Early Access.

Another view of Doctrine: C.U.L.T. gameplay
Official game imagery · Miracles on a Stick