The idea
Let players build a religion and shape its identity through decisions, expansion, and competing pressures.
Strategy & simulation
A strategy game about belief, influence, and the consequences of power.

Let players build a religion and shape its identity through decisions, expansion, and competing pressures.
As part of Miracles on a Stick, I contributed to the product direction, game design, and programming. This is a collaborative project developed with friends.
Doctrine connects decisions about belief with a changing world of followers, rival faiths, and regional influence. The full release arrived on August 18, 2026, following Early Access.
